Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
/>Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
/>For more information about the game, please check out our IndieDb page:
/>NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
In this volunteer position you will be asked to create landscapes and building interiors for The Lays of Althas: Sundered Order (LoA:SO), based off concepts and layouts, in the Unreal Engine. We are still building a long list of assets; we expect our Level Designers to be resourceful with the assets they use. We also expect you to use various Houdini Tools that we've built, so Houdini (as well as Blueprint Scripting experience) is recommended, but not required.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members. Don't be afraid to ask questions. We are an English-speaking team, so English fluency is a must. All of this is especially important for Level Designers as we expect them to communicate with 3D Artists letting them know assets that are still needed.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We will be offering Revenue Share and Stock Options for those interested once revenue begins coming in during production of our game.
- Ability to create detailed landscapes and building interiors in Unreal Engine
- Ability to optimize with use of LODs (Level of Detail)
- Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
- UE4 Blueprint Scripting experience
- Heightmap development experience
- Unreal Engine (UE4)
- SideFX's Houdini
- Heightmapping Software (optional)